Pengaruh Model TGT (Team Games Tournament) Disertai Media Audio Visual Terhadap Motivasi Dan Hasil Belajar Biologi Siswa Kelas X MAN Tarakan | ELECTRONIC THESES AND DISSERTATION
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Pengaruh Model TGT (Team Games Tournament) Disertai Media Audio Visual Terhadap Motivasi Dan Hasil Belajar Biologi Siswa Kelas X MAN Tarakan

Pengarang : Nurul Akmal - Personal Name;

Perpustakaan UBT : Universitas Borneo Tarakan., 2016
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Abstract

Tujuan penelitian ini untuk mengetahui pengaruh model TGT (Team Games Tournament) disertai media Audio Visual terhadap motivasi belajar, hasil belajar aspek pengetahuan dan hasil belajar aspek keterampilan pada pelajaran biologi kelas X MAN Tarakan. Penelitian ini dilakukan pada bulan Januari 2016 di MAN (Madrasah Aliyah Negeri) Tarakan. Penelitian ini merupakan penelitian eksperimen semu dengan populasi seluruh siswa kelas X MAN Tarakan tahun ajaran 2015/2016, dan sampel sebanyak dua kelas yaitu kelas (X.Mia.1) sebagai kelas eksperimen dan kelas (X.Iis.1) sebagai kelas kontrol. Teknik pengambilan sampel menggunakan Porposive sampling dan teknik pengumpulan data menggunakan dokumentasi, observasi instrumen penilaian hasil belajar keterampilan, angket motivasi belajar siswa dan tes pilihan ganda hasil belajar aspek pengetahuan, data dianalisis menggunakan bantuan softwere SPSS 23.0 for windows dengan teknik analisis menggunakan uji MANOVA. Berdasarkan analisis data hasil penelitian, dapat disimpulkan: 1) nilai F = 9,253 dan nilai signifikansi 0,003 (?0,05) yang berarti dibawah taraf signifikansi 5% (0,05) sehingga H0 ditolak, artinya terdapat pengaruh motivasi belajar siswa yang menggunakan model TGT (Team games Tournament) disertai media Audio Visual. 2) nilai F = 14,236 dan nilai signifikansi 0,000 (?0,05) yang berarti dibawah taraf signifikansi 5% (0,05) sehingga H0 ditolak, artinnya tedapat pengaruh pada hasil belajar aspek pengetahuan yang menggunakan model TGT (Team Games Tournament) disertai media Audio Visual. 3) nilai F 19,925 dan nilai signifikansi 0,000 (?0,05) yang berarti dibawah taraf signifikansi 5% (0,05) sehingga H0 ditolak, artinya terdapat pengaruh pada hasil belajar aspek keterampilan yang menggunakan model TGT (Team Games Tournament) disertai media Audio Visual. 4) nilai F = 12,344 dan nilai signifikansi 0,000 (?0,05) yang berarti dibawah taraf signifikansi 5% (0,05) sehingga H0 ditolak, artinya terdapat pengaruh pada motivasi belajar dan Hasil belajar Biologi siswa menggunkan model TGT (Team Games Tournament) disertai media Audio Visual.

The objective of this research is to know the effect of TGT Model using Audio Visual Media towards student's learning motivation, achievement and achievement skill in Biology Subject for Xth grade student at MAN Tarakan. This research was done on January 2016 at MAN (Madrasah Aliyah Negeri) Tarakan. This research was Quasi Experiment Research with the population was all student at MAN Tarakan on 2015/2016, and the sample was two classes as sample, that are X.MIA.1 as experiment class and X.IIS.1 as control class. The sampling technique using porposive sampling and the data collection technique using documentation, assessment instrument observation of student's achievement skill, questionnaire of student's learning motivation and multiple choice of student's knowledge achievement. The data was analyzed by softwere SPSS 23.0 using MANOVA test. Based on research result from data analysis, could be concluded: 1) The Fvalue = 9.253 and The significance value was 0.003 that means under significance level of 5% (0.05) so that Ho was rejected, it means there was the effecton student learning motivation using TGT (Team Games Tournament) model with audio visual media. 2) The F value = 14.236 and the significance value was 0.000, that means under signifance level of 5% (0.05) so that Ho was rejected , it means there was the effect on student knowledge achievement using TGT (Team Games Tournament) model with audio visual media. 3) The F value = 19,925 and the significance value was 0,000 that means under signifance level of 5% (0.05) so that Ho was rejected , it means there was the effect on student's skill achievement using TGT (Team Games Tournament) model with audio visual media. 4) The F value = 12,344 and the significance value was 0.000 that means under signifance level of 5% (0.05) so that Ho was rejected, it means there was the effect on student's learning motivation and biology achievement using TGT (Team Games Tournament) model with audio visual media.

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