
Pengembangan Media Pembelajaran Monopoli Berbasis Game Hago pada Materi Virus Kelas X SMA
Pengarang : Bella Anggraini
Perpustakaan UBT : Universitas Borneo Tarakan,2020Abstrak Indonesia
Penelitian ini bertujuan untuk mengetahui tingkat kelayakan monopoli berbasis game hago berdasarkan penilaian ahli pakar dan mengetahui respon siswa. jenis penelitian ini adalah penelitian pengembangan atau research and development (r&d) yang mengacu pada model 4-d oleh thiagarajan, dkk. 1974. model ini meliputi tahap define, design, develop dan disseminate. subjek uji coba penelitian ini siswa kelas x sma hang tuah tarakan. objek uji coba yang diteliti adalah kelayakan monopoli berbasis game hago. hasil penelitian monopoli berbasis game hago pada materi virus kelas x sma, memperoleh penilaian dari ahli materi 84%, dari ahli media 96%, dari guru mata pelajaran 94% dan dari respon siswa 92%. berdasarkan hasil penelitian tersebut monopoli berbasis game hago termasuk dalam kategori sangat layak.
Abstrak Indonesia
This study aimed to determine the feasibility level of the game hago-based monopoly used as a learning media based on the assessment of expert team and also to determine student responses. this was a research and development (r&d) study that referred to the 4-d model by thiagarajan, et al (1974). this model covered the stages of define, design, develop and disseminate. the study subject was the tenth grade students of sma hang tuah tarakan. the object of the study trial was feasibility of game hago-based monopoly. the study result indicated that assessment result form the material experts was 84%, from the media experts was 96%, from the subject teachers was 94%, and from student responses was 92%. it was concluded that game hago-based monopoly was very feasible to be used as a learning media virus lesson at the tenth grade students of sma hang tuah tarakan.