
Penerapan Model Pembelajaran Role Playing Berbantuan Media Audio Visual Untuk Meningkatkan Hasil Belajar PKn Siswa Kelas V-A SDN 017 Tarakan
Pengarang : Risma Yunita
Perpustakaan UBT : Universitas Borneo Tarakan,2018Abstrak Indonesia
Tujuan penelitian ini yaitu menerapkan model pembelajaran role playing berbantuan media audio visual untuk meningkatkan hasil belajar pkn siswa kelas v-a sdn 017 tarakan. jenis penelitian yang digunakan adalah penelitian tindakan kelas (ptk). subjek penelitian, 34 siswa yang terdiri dari 17 siswa lakilaki dan 17 siswa perempuan. penelitian dilaksanakan 2 siklus setiap siklus terdiri dari 2 kali pertemuan. prosedur tiap siklus yaitu perencanaan, tindakan, observasi, dan refleksi. data yang diperoleh dalam penelitian yaitu lembar observasi aktivitas guru, penilaian kognitif, afektif, dan psikomotorik. hasil penelitian menunjukkan model pembelajaran role playing berbantuan media audio visual dapat meningkatkan hasil belajar pkn siswa kelas v-a sdn 017 tarakan. siklus i ketuntasan hasil belajar siswa (kognitif) 67%, siklus ii menjadi 91%. siklus i hasil belajar siswa (afektif) 64%, siklusii meningkat menjadi 88%. siklus i hasil belajar siswa (psikomotorik) 61%, siklus ii meningkat menjadi 85%. maka penelitian dikatakan sudah berhasil dan sesuai dengan indikator keberhasilan. kata kunci: model pembelajaran role playing, audio visual, hasil belajar, pkn
Abstrak Indonesia
The purpose of this research is to apply role playing learning models assisted audio visual media to improve learning outcomes of civic education students of class v-a sdn 017 tarakan. the type of research used is classroom action research (ptk). research subjects, 34 students consisting of 17 male students and 17 female students. the study was conducted 2 cycles per cycle consisting of 2 meetings. the roses of each cycle are planning, action, observation, and reflection. the data obtained in this research are observation sheet of teacher activity, cognitive, affective, and psychomotor assessment. the result of the research shows that role playing learning model supported by audio visual media can improve the learning outcome of civic education students of v-a grade sdn 017 tarakan. cycle i student learning outcomes (cognitive) 67%, cycle ii to 91%. cycle i student learning outcomes (affective) 64%, cycle ii increased to 88%. cycle i student learning outcomes (psychomotor) 61%, cycle ii increased to 85%. so research is said to have succeeded and in accordance with success indicators. keywords: role playing learning model, audio visual, learning result, civic education